![]() ![]() ![]() The first set of locks will be on your left. You'll need to figure out multiple codes in order to power this door back up and continue your mission. If you want, you can continue to search for Datapoints, but the next part of this search involves unlocking a door. Again, be careful here since a couple of the enemies are using heavy weapons in close quarters. Poke your body out for headshots with your bow, or just bait them into coming down the hall so you can use traps or other weapons to finish them off. There is no clean way to stealth here from the start, so you instead want to use the doorway you just walked through as cover. As you head through a door you unlock, you'll come up against another group of Shadow Carja. You'll head through Processing and go towards Central Projects while finding more Datapoints that explain what happened in the past. Look around for any Datapoints you want, then follow your waypoint to the Viewing Room to get more story about Project Zero Dawn. Cover can be a little hard to find in this area, so you do need to be wary of the one Shadow Heavy with the Firestriker weapon. Otherwise, you can instead face the three enemies head on and take them down in close quarters. You can also look to your left when you enter the room for a secret tunnel that will also help with stealth. When you initially enter this room, you can look to your right and climb a ladder if you want to get a good vantage point and stealth around. When you heard towards the Viewing Room, you will have your first encounter with the Shadow Carja. Much like previous ones, this facility is very linear, but there are a lot of things to pick up along the way if you pay attention to your HUD. This upcoming mission ties directly into the next main mission, Terror of the Sun, and you will not be able to do any side missions/exploration during this time.Īfter some cutscenes, you will finally regain control of Aloy, and be inside another Old World facility. Sylens warns you that the journey ahead is long, and he means it. When you reach the bottom, you'll speak with Sylens and then be able to rip off the wood and enter the vent. Immediately look left for a gap in the railing where you can jump down and wall climb down the cliff. Otherwise, when the cutscene ends, turn around and exit the room. ![]()
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